I am slowly starting to get the hang of this week. I feel like I am finally getting a routine down which is good. Indiana University is a beautiful campus. I am happy I am here during the warm weather because it makes walking to our class very pleasant.
Since we are already half way through ramp up week, I feel like I am improving the quality of my assignments by the day based off of the discussions we have in the mornings. I find these extremely helpful. Today, Ben gave us a few pointers on how to write better summaries. I thought this was very helpful and I will be implementing these tricks to improve my summaries. We also had time to practice with Arduino. I really enjoyed having different lights turn on and off at different times. We also managed to have Harry Potter play through our Arduino LillyPad!
For this assignment our goal was to build something that would help college students tackle procrastination. PhoneCrast , our prototype, works in the following way: once the user is ready to focus on their task, they will turn on the PhoneCrast and place their phone on top of it. If the phone is removed from its place on the PhoneCrast, it will start to sound, vibrate, and blink until the phone is returned. We integrated the buzzer, sensory motor, and the LED lights to achieve these tasks.
Please CLICK HERE to view our press release: “Three Undergraduate Students Cure Procrastination!” created by my group: Gerald Pineda, Carla Cobb, and I.
In Figure 1 the daily step count tracked for the participant from 04-21-2018 to 05-20-2018 shows Saturday’s as their most active days. When comparing Saturday’s with the rest of the week in Figure 2, Saturday’s do not really stand out nearly as much as they do in Figure 1. 05-04 is one of the days with the highest tracked heart rates for this entire time period. This is rather interesting because 05-04 in Figure 1 shows one of the least number of steps taken by the participant.
Figure 1: Daily Step Count —————— Figure 2: Avg. Heart Rate
I got my first Android application to work with no problems.
Designing Health and Fitness Apps with Older Adults: Examining the Value of Experience-based Co-Design by C. Harrington, L. Wilcox, W. Rogers, et.al discusses the effects of experience-based co-design health apps designed for older adults. Many fitness apps are often geared towards the younger generation, however; many older people tend to also download these health apps in hopes of adopting healthier routines to incorporate into their lifestyles. Older people tend to stop using them due to a variety of reasons 1. the app does not fit their daily activities 2. the app does not track what they find is beneficial 3. the app is too complicated. This is why this research proposed an alternative approach that may keep the older audience hooked onto health apps for a longer period of time. This research interviewed several people within the older generation and selected 25 older adults ranging from ages 65-80. This participant sample was 68% female. The duration of the survey lasted 10 weeks with participants being assigned to one of three mobile application. Questionnaires, focus group interview, and co-design activities were the final tasks the participants engaged in in the final follow up session. Data was separated by what participants found useful, what features encouraged them, and features they found unnecessary which allowed the researchers to develop an app following the feedback from participants. This co-design element proved to be extremely beneficial because this approach finally pulled data that appealed to a specific audience.
Harrington, C. N., Wilcox, L., Rogers, W., & Connelly, K. (2018). Designing Health and Fitness Apps with Older Adults : Examining the Value of Experience-Based Co-Design.