Ramp Up Week – Monday

Today we toured the campus and met some of the PhD students and faculty members that we will be working with. We also started Ramp-Up Week which was … WOW. It was a lot of information to take in, slightly overwhelming, but it also helped increase my excitement about the weeks to come. I am excited to learn more about the remaining PhD student’s research projects. I also look forward to the difficult time I am going to have selecting which research projects I would like to work on.


We had to read two research articles, the first one was “Designing Health and Fitness Apps with Older Adults: Examining the Value of Experience-Based Co-Design” by Christina N. Harrington, Lauren Wilcox, Kay Connelly, Wendy Rogers & Jon Sanford. The researchers of this paper understood that there was a disconnect between the elderly population and their interaction with mobile health apps. They also understood that involving these older adults in the design process can have positive effects on how these apps are used by this population. Therefore, they focused their research on finding the best way to engage the older population in the design process. They discovered that experience-based co-designing is a beneficial method because although it increases the risk of bias from the user/co-designers, it allows for a holistic approach to the design of the app that benefits the community in which the app is targeting. This approach allowed the co-designers to provide feedback on what about the app works and what the app is lacking.

The second one was “How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication” by Naomi Yamashita, Hideaki Kuzuoka, Takashi Kudo, Keiji Hirata, Eiji Aramaki, & Kazuki Hattori. The researchers wanted to learn about how information sharing capabilities among caretakers can affect communication between those who are caring for family members dealing with depression and those receiving the care. They found that caregivers were able to find support among other caregivers and the care receivers were able to gain insight into the caretaker’s experiences. Sharing resulted in better communication between the caregiver and receive, and appreciation for the caregivers by the recipients. It also provided emotional support and a sense of community for the caregiving participants.

We also had to create a citation tree using a research paper by one of the faculty members that we will be working with. It is located below:

Article: A craft approach to health awareness in children by Swamy Ananthanarayan, Katie Siek, & Michael Eisenberg

Forward Citations (5):

  • EdiPulse: investigating a playful approach to self-monitoring through 3D printed chocolate treats by  Rohit Ashok Khot Royal, Deepti Aggarwal, Ryan Pennings, Larissa Hjorth, & Florian ‘Floyd’ Mueller
  • From Hacking Things to Making Things. Rethinking making by supporting non-expert users in a FabLab by Katrien Dreessen, Selina Schepers, & Danny Leen
  • AwareKit: Exploring a Tangible Interaction Paradigm for Digital Calendars by  Andrii Matviienko, Swamy Ananthanarayan, Wilko Heuten, & Susanne Boll
  • Designing Play to Support Hospitalized Children by Ruth Sancho Huerga, Jennifer Lade, & Florian Mueller
  • Participatory Design to Address Stigma with Adolescents with Type 1 Diabetes by  Gillian M. McCarthy Victoria, Edgar R. Rodriguez Ramírez Victoria University of Wellington, Wellington, VIC, New Zealand Brian J. Robinson

Backward Citations(5):

  • Physical activity motivating games: virtual rewards for real activity by  Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak Bhandar, & Nilufar Baghaei
  • Crafting technology: Reimagining the processes, materials, and cultures of electronics, ACM Transactions on Computer-Human Interaction (TOCHI) by Leah Buechley & Hannah Perner-Wilson
  • A responsive and persuasive audio device to stimulate exercise and fitness in children, CHI ’06 Extended Abstracts on Human Factors in Computing Systems by Jeffrey Hartnett , Pearl Lin , Lillian Ortiz & Lindsay Tabas
  • International survey on the Dance Dance Revolution game, Computers in Entertainment (CIE) by Johanna Hoysniemi
  • Designing mobile snack application for low socioeconomic status families by Danish Khan, Swamy Ananthanarayan, Amy Le, Christopher Schaefbauer, & Katie Siek

I used Siek’s article to test out Mendeley and I really liked the program. In Mendeley, you can highlight and take notes within the app. All of your notes can be accessed in one place (on the left right side of the document). You can also have online and offline access to your PDFs. Additionally, you do not have to remember to save your notes or highlights because the program has autosave built into it!


Thank you for taking the time to read my post! Check out this pucture of today’s beautiful sunset!


05.21 ~9:00PM