Day one reflections

Today we had a small tour of some of the facilities we are going to be using over the next 10 weeks. We also met two Ph.D. students from the informatics department and faculty mentors we will be working with for the rest of the summer. It was slightly overwhelming, but also very exciting to see the challenges and opportunities to learn over the next 10 weeks. I’m looking forward to hearing the other presentations about potential projects over the next few days so I can select my favorite lists of projects.

 

Homework:

For our first homework we had to articles in preparation for the presentions this week, the title of one of them was Designing Health and Fitness Apps with Older Adults: Examining the Value of Experience-Based Co-Design” by Christina N. Harrington, Lauren Wilcox, Kay Connelly, Wendy Rogers & Jon Sanford(2018). The authors of this paper were developing practices to improving fitness and healthcare applications within older adults. In this study that semi-longitudinal older adults were given 1 of 3 fitness applications to use, as well as experience-based co-design sessions and were measured for 10 weeks.  Researchers found information regarding the older adults and compiled a recommendation list for designing better applications for adult adults. They also looked at social features of the older adults.

 

In the second article given to us titled  How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication (2018), Researchers created ways for care recipients to practice better-coping strategies and improve relationships. To better handle, coping strategies researchers created a way for family caregivers suffering from depression to share their journal entries and caregiving data to assess the relationships between caregiver and their recipients. They did not, however, find a lot of the information they measured as being useful in caregivers coping strategies, they found that the anonymous sharing and reading of the blog entries was quite impactful. In general, the goal of this article was to better understand and improve their methods of communicating with their recipients.

For our other homework, we were tasked with finding a citation manager to use to catalog all of our citations we would be needed over the summer (roughly 60). I choose to use Zotero since I’m already familiar with using this software.  We also had to sign up for sharelatex, which I’m quite familiar since many of my friends in graduate school often use this service to write papers. The second part of our homework required us to create a citation tree for forwarding and backward citations.

 

Article:  Ananthanarayan, S., Siek, K., & Eisenberg, M. (2016, June). A craft approach to health awareness in children. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (pp. 724-735). ACM.

Forwards:

Khot, R. A., Aggarwal, D., Pennings, R., Hjorth, L., & Mueller, F. F. (2017, May). EdiPulse: investigating a playful approach to self-monitoring through 3D printed chocolate treats. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 6593-6607). ACM.

Dreessen, K., Schepers, S., & Leen, D. (2016). From Hacking Things to Making Things. Rethinking making by supporting non-expert users in a FabLab. IxD&A30, 47-64.

Huerga, R. S., Lade, J., & Mueller, F. (2016, October). Designing Play to Support Hospitalized Children. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (pp. 401-412). ACM.

Matviienko, A., Ananthanarayan, S., Heuten, W., & Boll, S. (2017, May). AwareKit: Exploring a Tangible Interaction Paradigm for Digital Calendars. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1877-1884). ACM.

Huerga, R. S., Lade, J., & Mueller, F. (2016, October). Designing Play to Support Hospitalized Children. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (pp. 401-412). ACM.

 

Backward Citations:

Berkovsky, S., Freyne, J., & Coombe, M. (2009, August). Physical activity motivating games. In Irish Conference on Artificial Intelligence and Cognitive Science (pp. 283-284). Springer, Berlin, Heidelberg.

Buechley, L., & Perner-Wilson, H. (2012). Crafting technology: Reimagining the processes, materials, and cultures of electronics. ACM Transactions on Computer-Human Interaction (TOCHI)19(3), 21.

Hartnett, J., Lin, P., Ortiz, L., & Tabas, L. (2006, April). A responsive and persuasive audio device to stimulate exercise and fitness in children. In CHI’06 extended abstracts on Human factors in computing systems (pp. 1837-1842). ACM.

Hoysniemi, J. (2006). International survey on the Dance Dance Revolution game. Computers in Entertainment (CIE)4(2), 8.

Khan, D. U., Ananthanarayan, S., Le, A. T., Schaefbauer, C. L., & Siek, K. A. (2012, May). Designing mobile snack application for low socioeconomic status families. In Pervasive Computing Technologies for Healthcare (PervasiveHealth), 2012 6th International Conference on (pp. 57-64). IEEE.

 

 

Thank you for reading my first official blog!  See you guys tomorrow.